![]() ![]() That CA champ should use their ability before the AOE2. If not using Skullcrusher, one CA must be the last in the turn order. This is to ensure the buff falls off that champion before the stun, forcing him to be targeted. They also must be in a higher team order than the CA champions. Skullcrusher can be placed in either CA position – BUT when using Skullcrusher as the second CA champion, and to ensure the stun goes to a champion other than your CA champs, you must have the tank slower than Skullcrusher. The CA champ last in the turn order must use their skill before AOE1, the other before AOE2. When using Skullcrusher make the other Counter-Attack Champion last in the turn order. So 191 will go before 171, but both will go after 172 and higher. ![]() Between the two the higher one will go first. When mixing these speeds, they are roughly equivalent to the speed with a 20 points difference. These two ranges work with each other for UNM and can work for Nightmare, but some adjustment maybe necessary. CHECK IN THE CALCULATOR! Ally protector (Skullcrusher) is exception which you want to push to at least around 70k. HP: Everyone should have at least around 40k HP. Increase defence brings it around 4,2k which is most effective when negating damage. If you want your team starting after Clan Boss, All Champions: 171-189 Stats required: Defence: Everyone should have at least 2,7k defence. If you want your team starting before Clan Boss, All Champions: 191-209 ![]()
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